Screenease

ScreenEase helps parents manage young children’s screen time with fun, gentle transitions using RoboEase.

Role

UX/UI Designer

Platform

Android

Duration

3 weeks

Understanding Our Audience

Before designing ScreenEase, we conducted targeted user research to better understand our primary audience: parents of young children aged 4–10, as well as the children themselves.

Key Insights from Research:

84% of surveyed parents said screen time leads to daily arguments or resistance

  • Parents want control, but not at the cost of emotional stress or punitive discipline

  • Children respond better to encouragement and gamified routines than strict lockouts

  • Families appreciated the idea of a "mediator" figure (like RoboEase) that delivers limits in a fun, neutral tone

  • Flexibility is key—parents wanted the ability to override schedules for things like homework or family movie night without having to reset everything

Understanding Our Audience

Before designing ScreenEase, we conducted targeted user research to better understand our primary audience: parents of young children aged 4–10, as well as the children themselves.

Key Insights from Research:

84% of surveyed parents said screen time leads to daily arguments or resistance

  • Parents want control, but not at the cost of emotional stress or punitive discipline

  • Children respond better to encouragement and gamified routines than strict lockouts

  • Families appreciated the idea of a "mediator" figure (like RoboEase) that delivers limits in a fun, neutral tone

  • Flexibility is key—parents wanted the ability to override schedules for things like homework or family movie night without having to reset everything

User Personas

ScreenEase is designed for real families navigating daily screen time challenges. Our personas represent the parents and children at the heart of these routines. These personas shape how ScreenEase balances structure with play. By understanding their needs, we design features that truly support families. Every choice—from RoboEase to rewards—is built with them in mind.

Quantitative Research

We conducted a survey with 20 parents of children ages 4–10 to explore screen time challenges at home.

60% found existing parental controls confusing or hard to set up.

65% said their children respond poorly to abrupt screen shutoffs.

75% said screen time leads to daily arguments or resistance.

90% wanted easier ways to make one-time changes.

User Needs

Positive Transitions: Children need friendly, playful cues when screen time ends.

Easy Set Up: Parents need a quick, intuitive way to set screen time limits.

Positive Transitions: Children need friendly, playful cues when screen time ends.

Product User Challenges

Resistance to limits: Kids often push back when screens turn off abruptly.

Overwhelming interfaces: Parents find some screen management tools too complex to use daily.

Inflexible scheduling: Most apps don’t allow easy, real-time changes for things for special occasions.

a cell phone with a yellow rectangular screen
a cell phone with a yellow rectangular screen
a cell phone with a yellow rectangular screen
a pair of cell phones on a concrete block
a pair of cell phones on a concrete block
a pair of cell phones on a concrete block

Competitor Analysis

Google Family Link

A free parental control app by Google that allows parents to manage screen time, app usage, and device settings for their child’s Android device. It focuses on monitoring and control but lacks engagement tools for children.

Strengths:

  • Free and widely available for Android users

  • Allows screen time limits, app blocking, and activity reports

  • Simple interface for parents

Weaknesses:

  • Lacks engaging features for children

  • Transitions are abrupt with no visual or emotional cues

  • No reward system or mascot to ease resistance

OurPact

A screen time management app for both iOS and Android that offers scheduling, app blocking, and location tracking. It provides strong control features but has a steeper learning curve and limited child-friendly interactions.

Strengths:

  • Offers app scheduling, blocking, and location tracking

  • Allows instant screen pauses

  • Cross-platform support for iOS and Android

Weaknesses:

  • Child-facing experience is minimal and lacks motivation

  • Premium features locked behind a paywall

  • Setup can be complex for non-tech-savvy users

Competitor Analysis

Google Family Link

A free parental control app by Google that allows parents to manage screen time, app usage, and device settings for their child’s Android device. It focuses on monitoring and control but lacks engagement tools for children.

Strengths:

  • Free and widely available for Android users

  • Allows screen time limits, app blocking, and activity reports

  • Simple interface for parents

Weaknesses:

  • Lacks engaging features for children

  • Transitions are abrupt with no visual or emotional cues

  • No reward system or mascot to ease resistance

OurPact

A screen time management app for both iOS and Android that offers scheduling, app blocking, and location tracking. It provides strong control features but has a steeper learning curve and limited child-friendly interactions.

Strengths:

  • Offers app scheduling, blocking, and location tracking

  • Allows instant screen pauses

  • Cross-platform support for iOS and Android

Weaknesses:

  • Child-facing experience is minimal and lacks motivation

  • Premium features locked behind a paywall

  • Setup can be complex for non-tech-savvy users

Reflections

Working on the ScreenEase app challenged me to find the balance between encouraging mindful screen use and delivering a user-friendly, non-intrusive experience. Through user research and testing, I gained valuable insights into designing with empathy—especially when addressing behavior-related habits. This project strengthened my skills in translating emotional and psychological needs into practical, supportive design solutions.

Reflections

Working on the ScreenEase app challenged me to find the balance between encouraging mindful screen use and delivering a user-friendly, non-intrusive experience. Through user research and testing, I gained valuable insights into designing with empathy—especially when addressing behavior-related habits. This project strengthened my skills in translating emotional and psychological needs into practical, supportive design solutions.

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