Plunders & Platters

Plunders & Platters is a pirate-themed cooking game made in 4 days for GMTK Game Jam 2024.

Role

UX/UI Designer

Platform

Windows

Duration

4 Days

a cellphone leaning against a wall
a cellphone leaning against a wall
a cellphone leaning against a wall

Design Objectives

  • Enhance User Experience: Create an intuitive and engaging interface that complements the game's pirate cooking adventure theme.

  • Visual Consistency: Ensure UI elements align with the game's aesthetic, using cohesive color schemes and typography.

  • Accessibility: Design controls and interfaces that are easily navigable for players of varying skill levels.

UX Strategies & Implementation

  • User-Centered Design: Conducted quick user testing sessions to gather feedback and iterate on UI elements.

  • Information Architecture: Structured menus and interfaces to allow easy access to game features and information.

  • Feedback Mechanisms: Integrated visual and auditory cues to provide immediate feedback on player actions.

UI Design Elements

  • Main Menu: Designed a thematic main menu with clear navigation options, incorporating pirate-themed visuals.

  • In-Game HUD: Developed a heads-up display that presents health, inventory, and objectives without cluttering the screen.

  • Cooking Mini-Game Interface: Crafted an interactive interface for the rhythm-based cooking mini-game, ensuring responsiveness and clarity.

Design Objectives

  • Enhance User Experience: Create an intuitive and engaging interface that complements the game's pirate cooking adventure theme.

  • Visual Consistency: Ensure UI elements align with the game's aesthetic, using cohesive color schemes and typography.

  • Accessibility: Design controls and interfaces that are easily navigable for players of varying skill levels.

UX Strategies & Implementation

  • User-Centered Design: Conducted quick user testing sessions to gather feedback and iterate on UI elements.

  • Information Architecture: Structured menus and interfaces to allow easy access to game features and information.

  • Feedback Mechanisms: Integrated visual and auditory cues to provide immediate feedback on player actions.

UI Design Elements

  • Main Menu: Designed a thematic main menu with clear navigation options, incorporating pirate-themed visuals.

  • In-Game HUD: Developed a heads-up display that presents health, inventory, and objectives without cluttering the screen.

  • Cooking Mini-Game Interface: Crafted an interactive interface for the rhythm-based cooking mini-game, ensuring responsiveness and clarity.

Tools & Technologies

  • Design Software: Utilized tools like Adobe After Effects and Figma for wireframing and prototyping.

  • Game Engine Integration: Collaborated with developers to implement UI elements within the game's engine, ensuring functionality and performance.

  • Asset Management: Organized and optimized graphical assets for efficient loading and rendering.

Outcomes & Feedback

  • User Reception: Received positive feedback for the intuitive and visually appealing UI design.

  • Performance Metrics: Achieved smooth UI performance with minimal impact on game loading times.

  • Iterative Improvements: Post-jam version included refinements based on player feedback, enhancing overall user experience.

Game Settings
Game Settings
Game Settings
Mini Game
Mini Game
Mini Game

Reflections

Designing the UI for Plunders & Platters was a fast-paced challenge that pushed me to make quick, effective design decisions. With only 4 days, I focused on creating clear, engaging interfaces that matched the game's pirate theme. The experience taught me how to prioritize usability, stay adaptable, and work efficiently in a collaborative jam environment.

Reflections

Designing the UI for Plunders & Platters was a fast-paced challenge that pushed me to make quick, effective design decisions. With only 4 days, I focused on creating clear, engaging interfaces that matched the game's pirate theme. The experience taught me how to prioritize usability, stay adaptable, and work efficiently in a collaborative jam environment.

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